Now, Humble prefers to partner with brands on her products, tweaking her tastes to suit their needs while seeking out the same sort of creative challenges that initially brought her to mobiles. For her work with Bloomist, Humble contended with the problem of the air plants' variable weights. "When you add extra weight, it changes the balance, and I couldn't do a bar that goes straight across [as she had with earlier mobiles]. Instead, I made an arc, so it doesn't un-level if you change the weight with an air plant." she says. She addressed the problem with a series of experiments. "I was like, I'm figuring this out," she says. "I just wanted to know for myself." How'd she solve the problem? "That's the secret," she says "It's the magic in the mobile."
After resolving the question of balance, Humble's biggest success with this new work is integrating a living, breathing element while ensuring they remain as sophisticated and spare as the original. It's an effort representative of her focus on paring back. "When I was younger, I made things that were just too finicky and over-thought," she says. "I was trying too hard--if you do two or three special things, it kills it. Now my rule is kind of, everything is effortless and minimal--as minimal as the pieces needs to be, with one special thing. it comes from my work in leather design--if I design 150 pieces of small leather goods, you can be so standard with every single part of it--but it has to have one thing that makes you go Ahh. I think the mobiles innately make you do that--I never get tired of looking at them, even when it's just the fan rotating, and the mobile moves."